User experience

2017

Inproceedings

Ziegler, C., Keimel, C., Ramdhany, R., Vinayagamoorthy, V.: "On Time or Not on Time: A User Study on Delays in a Synchronised Companion-Screen Experience", Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, pp. 105-114, ACM, 2017.
[Abstract] [PDF] [BibTeX] [DOI]

One major challenge in creation of compelling companion screen experiences, are the time delays between the presentation of content on the TV compared to the presentation of content on the companion screen. Through the use of a synchronised, interactive textbook application, we conducted a user study to evaluate the potential influence of different delays, between the TV and the companion screen, on how users experience watching a Shakespearean play on the TV. Our results indicate that although users do not notice delays of up to 1000 ms, for the kind of experience tested, they feel significantly more distracted by the tablet content for increasingly higher delays. We discuss the implications of our findings with regards to the time delay tolerances users might have when using a synchronised text accompaniment to these kinds of TV programmes.
Download citation as [.bib File]
@inproceedings{Ziegler-TVX2017,
title = {On Time or Not on Time: A User Study on Delays in a Synchronised Companion-Screen Experience},
author = {Christoph Ziegler and Christian Keimel and Rajiv Ramdhany and Vinoba Vinayagamoorthy},
doi = {10.1145/3077548.3077557},
year = {2017},
date = {2017-06-01},
booktitle = {Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video},
pages = {105-114},
publisher = {ACM},
series = {TVX ' 17},
abstract = {One major challenge in creation of compelling companion screen experiences, are the time delays between the presentation of content on the TV compared to the presentation of content on the companion screen. Through the use of a synchronised, interactive textbook application, we conducted a user study to evaluate the potential influence of different delays, between the TV and the companion screen, on how users experience watching a Shakespearean play on the TV. Our results indicate that although users do not notice delays of up to 1000 ms, for the kind of experience tested, they feel significantly more distracted by the tablet content for increasingly higher delays. We discuss the implications of our findings with regards to the time delay tolerances users might have when using a synchronised text accompaniment to these kinds of TV programmes.},
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pubstate = {},
tppubtype = {inproceedings}
}

Arndt, S., Räty, V., Nieuwenhuis, T., Keimel, C., Ibáñez, F., Perkis, A.: "Enhancing Use of Social Media in TV Broadcasting", Adjunct Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, pp. 51-56, ACM, 2017.
[Abstract] [PDF] [BibTeX] [DOI]

Traditional linear TV is decreasing in popularity and the broadcast industry has identified the need to change communication with their audience as a way to counteract on this. Especially younger generations are using social media twenty-four-seven and would like to continue doing so while watching TV. The VisualMedia project accepts this challenge by enriching the TV experience with elements and information from social media in real-time during live broadcasts. It enables broadcasters to select and distribute posts and stats from various social media sources in a fast and reliable way. With the help of VisualMedia, posts and stats can be shown within live programs using enhanced graphical representations or on the second screen, with minimal latency. The goal of the project is to deliver a framework that combines all necessary steps from retrieving posts to delivering them into a live TV show. This gives broadcasters the opportunity to react fast on their audiences, and facilitates audiences to interact with their broadcaster.
Download citation as [.bib File]
@inproceedings{Arndt-TVX2017,
title = {Enhancing Use of Social Media in TV Broadcasting},
author = {Sebastian Arndt and Veli-Pekka Räty and Taco Nieuwenhuis and Christian Keimel and Francisco Ibáñez and Andrew Perkis},
doi = {10.1145/3084289.3089923},
year = {2017},
date = {2017-01-01},
booktitle = {Adjunct Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video},
pages = {51-56},
publisher = {ACM},
series = {TVX ' 17},
abstract = {Traditional linear TV is decreasing in popularity and the broadcast industry has identified the need to change communication with their audience as a way to counteract on this. Especially younger generations are using social media twenty-four-seven and would like to continue doing so while watching TV. The VisualMedia project accepts this challenge by enriching the TV experience with elements and information from social media in real-time during live broadcasts. It enables broadcasters to select and distribute posts and stats from various social media sources in a fast and reliable way. With the help of VisualMedia, posts and stats can be shown within live programs using enhanced graphical representations or on the second screen, with minimal latency. The goal of the project is to deliver a framework that combines all necessary steps from retrieving posts to delivering them into a live TV show. This gives broadcasters the opportunity to react fast on their audiences, and facilitates audiences to interact with their broadcaster.},
keywords = {},
pubstate = {},
tppubtype = {inproceedings}
}